![]() Using a camera to capture the image of (and hurt the ghosts in the process) is a cool concept that has been explored before in Japanese horror, but the move to the Wii U GamePad makes combat feel more claustrophobic than before. The cool twist in this Wii U game is that you actually hold up the GamePad and look into the screen as if it’s a viewfinder, which also gives players additional information. By blasting these ghosts you drain their energy, and you can perform a number of special shots (such as just when the ghoul is about to attack), equip more powerful lenses and make various upgrades. So, I was unnerved, but does Project Zero do more than that? Does it have to?Īlthough making its first appearance on current-gen, Project Zero (or Fatal Frame) and its brand of third-person survival horror has been around since the PS2 era, and the core ideas remain in Maiden of Black Water: you explore spooky locations and battle evil spirits using a special camera. Provoking fear is one of the things this Wii U exclusive does very well, and it’s the kind that lingers in the back of your mind, creeping out at 3am as you clumsily pile down a half-lit staircase on a mission to get some milk for your toddler: don’t look out the window or else you might see the ghost of a hanged man, or worse, an actual real human. ![]() I wasn’t afraid of the object, but what might grab my arm as I reach down for it. For a while after playing Project Zero: Maiden of Black Water on Wii U I was slightly afraid of picking up objects. ![]()
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